9:00 – 9:15 | Opening Remarks | |
9:15 – 10:15 | Insights from film analysis Stephen Jolly, Senior R&D Engineer, BBC R&D Stephen Jolly is a Senior R&D Engineer at BBC R&D. He has been employed by the BBC as a research engineer since 2004, and has worked on a very wide range of projects in areas such as digital radio, 3D television, television remote control APIs, television companion applications and the Internet of Things. He currently co-leads the AI in Production project at BBC R&D, focusing on cinematic feature extraction in video materials, and automated editing. |
Keynote |
10:15 – 10:45 | Coffee Break | |
10:45 – 11:15 | Offset estimation for camera trackers in augmented reality applications Quentin Galvane etal. INRIA Rennes Bretagne Atlantique |
Paper |
11:15 – 11:45 | Automated staging for virtual cinematography Amaury Louarn etal. University of Rennes 1 |
Paper |
11:45 – 12:15 | Thinking Like a Director: Film Editing Patterns for Virtual Cinematographic Storytelling Hui-yin Wu etal. INRIA Sophia Antipolis |
Paper |
12:30 – 13:30 | Lunch | |
13:30 – 14:30 | Cinemachine at Unity Adam Myhill Head of Cinematics, UnityAdam Myhill has spent almost two decades in video game and film worlds, working as a Director of Photography and CG supervisor at Electronic Arts and Blackbird Interactive. Using his experience on multiple titles and as a feature film DP on several movies, Myhill created a ground-breaking procedural cinematic and in-game camera system called Cinemachine, which is now an integral part of Unity’s offering where he now works to empower creators. He also holds a number of technology patents around virtual cameras and procedural cinematography |
Keynote |
14:30 – 14:45 | Real-time Visibility Computation in the Toric Space Ludovic Burg |
Short |
14:45 – 15:00 | Automatically populating gaming environments with virtual cameras Alberto Jovane |
Short |
15:00 – 15:15 | A node-based interface for Virtual Camera Systems Anthony Mirabile |
Short |
15:15 – 17:15 | Demonstrations |
Demo |