Program

 

 

9:00 – 9:15 Opening Remarks
9:15 – 10:15 Insights from film analysis
Stephen Jolly, Senior R&D Engineer, BBC R&D
Stephen Jolly is a Senior R&D Engineer at BBC R&D. He has been employed by the BBC as a research engineer since 2004, and has worked on a very wide range of projects in areas such as digital radio, 3D television, television remote control APIs, television companion applications and the Internet of Things. He currently co-leads the AI in Production project at BBC R&D, focusing on cinematic feature extraction in video materials, and automated editing.

 Keynote

10:15 – 10:45 Coffee Break
10:45 – 11:15 Offset estimation for camera trackers in augmented reality applications
Quentin Galvane etal. INRIA Rennes Bretagne Atlantique

 Paper

11:15 – 11:45 Automated staging for virtual cinematography Amaury Louarn etal. University of Rennes 1

 Paper

11:45 – 12:15 Thinking Like a Director: Film Editing Patterns for Virtual Cinematographic Storytelling
Hui-yin Wu etal. INRIA Sophia Antipolis

 Paper

12:30 – 13:30 Lunch
13:30 – 14:30 Cinemachine at Unity
Adam Myhill Head of Cinematics, UnityAdam Myhill has spent almost two decades in video game and film worlds, working as a Director of Photography and CG supervisor at Electronic Arts and Blackbird Interactive. Using his experience on multiple titles and as a feature film DP on several movies, Myhill created a ground-breaking procedural cinematic and in-game camera system called Cinemachine, which is now an integral part of Unity’s offering where he now works to empower creators. He also holds a number of technology patents around virtual cameras and procedural cinematography

Keynote

14:30 – 14:45 Real-time Visibility Computation in the Toric Space
Ludovic Burg

Short

14:45 – 15:00 Automatically populating gaming environments with virtual cameras
Alberto Jovane

Short

15:00 – 15:15 A node-based interface for Virtual Camera Systems
Anthony Mirabile

Short

15:15 – 17:15 Demonstrations

Demo

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